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Why Detroit: Become Human For PS4’s Most Talked About Mechanic Is Its Worst

why-detroit-become-human-for-ps4s-most-talked-about-mechanic-is-its-worst

Detroit: Become Human gets mostly positive reviews across the board, but one part of the game that not everyone loves is the new flowchart system.

As in previous Quantic Dream games, Detroit puts a lot of emphasis on letting players choose how the story unfolds and which route to take. After completing a chapter in Detroit, you’ll be presented with a flowchart detailing what you did and didn’t do. You can also access global stats there to see what everyone else has been doing. Sometimes these charts are amazingly complex, and sometimes so flat that you wonder why they had to be shown in the first place. This is just as fascinating as showing statistics at the end of a Telltale game. However, it is also extremely effective at destroying immersion in the events. Especially when you learn that the flowchart can be loaded with real-time data from the pause menu at any point during a scene.

At the end of every beautifully crafted, beautifully animated, and sometimes confrontational scene, watch a card unfold that screams, “You are playing a video game. These are all the possibilities and outcomes that we programmed. Plus, you’ll earn points for every action you take, including ticking off optional destinations and even something as trivial as reading a magazine.

The flowcharts are a fascinating idea, but sometimes problematic to execute because they interrupt your immersion, argues GameSpot’s Jess McDonell in a new video feature. Overall, Detroit is worth your time and attention, but the flowchart system that publisher Sony promoted heavily prior to launch is arguably the worst mechanic – and that’s a shame.

Check out the full video above to hear Jess discuss the problem in depth. For more information on Detroit, see all of GamSpot’s previous written and video coverage.

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Dusty Kennedy